Kriv Mizzian

My DnD 4e Character, Kriv Mizzian, the Dragonborn Fighter.
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Kriv Mizzian
Kriv's Insignia

Kriv's Insignia

Male Dragonborn Fighter

Level 2

Good (Chaotic)

Representing Kev-Mas_Colcha

Strength 18 (+4)
Constitution 14 (+2)
Dexterity 14 (+2)
Intelligence 10 (+0)
Wisdom 12 (+1)
Charisma 11 (+0)
Height: 6′ 8″
Weight: 280 lb
Scales: Black
Eyes: Red
Hair: None

Maximum Hit Points: 35

    Bloodied: 17

    Surge Value: 10 [includes draconic heritage]

    Surges / Day: 11 [includes constitution modifier]

Size: Medium

Speed: 5 squares [includes armor penalty]

Vision: Normal

Initiative: 1d20 +3 = + 1 [half level] + 2 [dexterity]
Base Strength Attack: 1d20 +5 = + 1 [half level] + 4 [strength]
Base Dexterity Attack: 1d20 +3 = + 1 [half level] + 2 [dexterity]
Base Constitution Attack: 1d20 +3 = + 1 [half level] + 2 [constitution]
Base Intelligence Attack: 1d20 +1 = + 1 [half level] + 0 [intelligence]
Base Wisdom Attack: 1d20 +2 = + 1 [half level] + 1 [wisdom]
Base Charisma Attack: 1d20 +1 = + 1 [half level] + 0 [charisma]
Armor Class: 19 = 10 + 1 [half level] + 6 [chainmail] +1 [Two Weapon Defense] +1 [Double-Bladed Sword]
Fortitude Defense: 17 = 10 + 1 [half level] + 2 [fighter] + 4 [strength]
Reflex Defense: 14 = 10 + 1 [half level] + 2 [dexterity] +1 [Two Weapon Defense]
Will Defense: 12 = 10 + 1 [half level] + 1 [wisdom]

Armor: Chainmail (40 lb)

Shield: None

Attacks:

    Unarmed Melee: +5 [base strength attack] vs AC; damage 1[W]=1d4+4 [strength bonus]

    Javelin: +7 vs AC [+5 strength attack] [+2 proficiency]; damage 1[W]=1d6+4 [strength bonus] range 10/20 2 lb (Spear) Heavy throwable

    Thrown: Same as melee

    Longswordv: +8 vs AC [+5 strength attack] [+3 proficiency]; damage 1[W]=1d8+4 [strength bonus] 4 lb (Heavy blade) versatile

    Short sword: +8 vs AC [+5 strength attack] [+3 proficiency]; damage 1[W]=1d6+4 [strength bonus] 2 lb (Light blade) Usable Off-hand

    Double Sword [AV] of Terror: +10 vs AC [+5 strength attack] [+3 proficiency] [+1 Enhancement] [+1 Tempest Technique]; damage 1[W]=d8+7 [strength bonus] + [tempest technique] (Main Hand)/d8+6 [strength bonus] + [tempest technique] (Off Hand), 9 lb (Heavy blade / Light blade) defensive, off-hand
    Special: Power (Daily ✦ Fear): Free Action. Use this power when you hit
    with the weapon. The target takes a –2 penalty to all defenses (save
    ends).

    Dragon Breath +7 [base strength attack + 2] vs reflex; damage1d6+2 [constitution]

    Dual Strike +5w [base strength attack] vs AC

    Footwork Lure +5w [base strength attack] vs AC

    Funneling Flurry +5w [base strength attack] vs AC

    Tempest Dance +5w [base strength attack] vs AC

    v Versatile weapon. Add +1 to damage if using two-handed.

    w Weapon-based power. Apply adjustments for proficiency, situation, feats, magic, etc.

Base Saving Throw: d20 vs 10

Encumberance 4e

Normal Load:

Heavy Load:

Maximum Drag Load

180 lb.

360 lb.

900 lb.

Encumberance 3.5

Light load:

Medium load:

Heavy load:

Lift over head:

Lift off ground:

Push or drag:

100 lb. or less

101-200 lb.

201-300 lb.

300 lb.

600 lb.

1500 lb.

Languages: Common; Draconic;

Rituals Known:

Skills:

    Acrobatics: +2 = 2 [dexterity] + 1 [half level]-1 [armor]
    Arcana: +1 = 0 [intelligence] + 1 [half level]
    Athletics: +9 = 4 [strength] + 1 [half level] + 5 [class training]-1 [armor]
    Bluff: +1 = 0 [charisma] + 1 [half level]
    Diplomacy: +1 = 0 [charisma] + 1 [half level]
    Dungeoneering: +2 = 1 [wisdom] + 1 [half level]
    Endurance: +2 = 2 [constitution] + 1 [half level]-1 [armor]
    Heal: +2 = 1 [wisdom] + 1 [half level]
    History: +3 = 0 [intelligence] + 1 [half level] + 2 [Dragonborn]
    Insight: +2 = 1 [wisdom] + 1 [half level]
    Intimidate: +8 = 0 [charisma] + 1 [half level] + 2 [Dragonborn] + 5 [class training]
    Nature: +2 = 1 [wisdom] + 1 [half level]
    Perception: +2 = 1 [wisdom] + 1 [half level]
    Religion: +1 = 0 [intelligence] + 1 [half level]
    Stealth: +2 = 2 [dexterity] + 1 [half level]-1 [armor]
    Streetwise: +6 = 0 [charisma] + 1 [half level] + 5 [class training]
    Thievery: +2 = 2 [dexterity] + 1 [half level]-1 [armor]

Feats:

    Two Weapon Defense
    Two Weapon Fighting
    Weapon Proficiency — Double Sword

At-Will:

    Basic Melee Attack: By weapon, damage 1[W]+4 [strength bonus] [standard action]Basic Ranged Attack: By weapon, damage 1[W]+2 [dexterity bonus] [standard action]

    Bull Rush: +5 [base strength attack] vs fortitude [standard action]

    Grab: +5 [base strength attack] vs reflex [standard action]

    Move grabbed target: +5 [base strength attack] vs fortitude [standard action]

    Escape: +2 [acrobatics] vs reflex / +9 [athletics] vs fortitude [move action]

    Dual Strike [MP; Level 1]

    Footwork Lure [MP; Level 1]

    Other Standard Actions: Administer a potion; Aid another; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics — fast escape; Bluff, Heal — first aid (use second wind DC10, stabilize the dying DC15, grant a saving throw DC15), Intimidate, Thievery depending on circumstances);
    Other Move Actions: Crawl; Run [speed 7]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics)
    Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Perception — active (as per revision),Sustain minor action; Some skills during combat (i.e., Insight)
    Other Immediate Action: Readied action
    Other Opportunity Action: Opportunity attack
    Other Free Actions: Drop held items; End a grab; Talk
    Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception — passive
    Short rest: Healing surges as available
    Five minutes: Normal escape from restraints (Acrobatics)
    One hour: Forage; Streetwise check

Encounter Powers:

    Second WindSpend an Action Point [free action, not in surprise round]

    Dragon Breath, Fire [Dragonborn][minor action]

    Funneling Flurry [MP; Level 1]

Daily Powers:

    Tempest Dance [MP; Level 1]Boundless Endurance [Level 2 Utility][minor action]

Dragonborn

  • +2 Strength, +2 Charisma (already included)
  • +2 History, +2 Intimidate
  • Dragonborn Fury (when bloodied, +1 on attacks)
  • Dragonborn Heritage (healing surge includes constitution bonus)
  • Dragon Breath

Fighter

  • Combat Challenge (mark enemy)
  • Combat Superiority (bonus on opportunity attacks equal to your
    wisdom modifier, and an enemy struck by opportunity attack stops moving)
  • This fighter chose the tempest technique [free Two Weapon Defense
    feat, NOT listed above; remember the +1 AC and reflex bonuses when
    holding a weapon in each hand.]

Kriv Mizzian’s Equipment:

    57 lb

    2 lb

    5 lb

    4 lb

    2 lb

    5 lb

    1 lb

    10 lb

    10 lb

    2 lb

    20 lb

    4 lb

    _____

    122 lb

    Weapons / Armor / Shield (from above)

    Backpack

    Bedroll

    Flint and steel

    Grappling hook

    Hammer

    Pitons x10

    Pouch (belt) x1

    Rations (1 day) x10

    Rope (50′, hempen) x1

    Sunrods x2

    Tent

    Waterskins x1

    Total

Magic items:

    Weapon: Double Sword of TerrorWeapon:

    Weapon:

    Weapon:

    Armor:

    Shield:

    Arms:

    Feet:

    Hands:

    Head:

    Neck:

    Ring:

    Ring:

    Waist:

Resistances:

Action Point Tally:

Daily Item Powers Per Day: Heroic Tier
Milestones: ///

Death Saving Throw Failures: 

More about Kriv Mizzian:

    Knows the Half-Elf Cleric, Findecáno Sindanárië, as the Cleric that held the services for worship of his chosen deity, Erathis. The two eventually became close friends, and eventually, Finde and Kriv met the rest of the gang.
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