Kriv Mizzian
My DnD 4e Character, Kriv Mizzian, the Dragonborn Fighter.
Now available in Fancified PDF Format!
Male Dragonborn Fighter
Level 2
Good (Chaotic)
Representing Kev-Mas_Colcha
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Maximum Hit Points: 35
- Bloodied: 17
Surge Value: 10 [includes draconic heritage]
Surges / Day: 11 [includes constitution modifier]











Size: Medium
Speed: 5 squares [includes armor penalty]
Vision: Normal
| Initiative: | 1d20 +3 | = + 1 [half level] + 2 [dexterity] |
| Base Strength Attack: | 1d20 +5 | = + 1 [half level] + 4 [strength] |
| Base Dexterity Attack: | 1d20 +3 | = + 1 [half level] + 2 [dexterity] |
| Base Constitution Attack: | 1d20 +3 | = + 1 [half level] + 2 [constitution] |
| Base Intelligence Attack: | 1d20 +1 | = + 1 [half level] + 0 [intelligence] |
| Base Wisdom Attack: | 1d20 +2 | = + 1 [half level] + 1 [wisdom] |
| Base Charisma Attack: | 1d20 +1 | = + 1 [half level] + 0 [charisma] |
| Armor Class: | 19 | = 10 + 1 [half level] + 6 [chainmail] +1 [Two Weapon Defense] +1 [Double-Bladed Sword] |
| Fortitude Defense: | 17 | = 10 + 1 [half level] + 2 [fighter] + 4 [strength] |
| Reflex Defense: | 14 | = 10 + 1 [half level] + 2 [dexterity] +1 [Two Weapon Defense] |
| Will Defense: | 12 | = 10 + 1 [half level] + 1 [wisdom] |
Armor: Chainmail (40 lb)
Shield: None
Attacks:
- Unarmed Melee: +5 [base strength attack] vs AC; damage 1[W]=1d4+4 [strength bonus]
Javelin: +7 vs AC [+5 strength attack] [+2 proficiency]; damage 1[W]=1d6+4 [strength bonus] range 10/20 2 lb (Spear) Heavy throwable
Thrown: Same as melee
Longswordv: +8 vs AC [+5 strength attack] [+3 proficiency]; damage 1[W]=1d8+4 [strength bonus] 4 lb (Heavy blade) versatile
Short sword: +8 vs AC [+5 strength attack] [+3 proficiency]; damage 1[W]=1d6+4 [strength bonus] 2 lb (Light blade) Usable Off-hand
Double Sword [AV] of Terror: +10 vs AC [+5 strength attack] [+3 proficiency] [+1 Enhancement] [+1 Tempest Technique]; damage 1[W]=d8+7 [strength bonus] + [tempest technique] (Main Hand)/d8+6 [strength bonus] + [tempest technique] (Off Hand), 9 lb (Heavy blade / Light blade) defensive, off-hand
Special: Power (Daily ✦ Fear): Free Action. Use this power when you hit
with the weapon. The target takes a –2 penalty to all defenses (save
ends).
Dragon Breath +7 [base strength attack + 2] vs reflex; damage1d6+2 [constitution]
Dual Strike +5w [base strength attack] vs AC
Footwork Lure +5w [base strength attack] vs AC
Funneling Flurry +5w [base strength attack] vs AC
Tempest Dance +5w [base strength attack] vs AC
v Versatile weapon. Add +1 to damage if using two-handed.
w Weapon-based power. Apply adjustments for proficiency, situation, feats, magic, etc.
Base Saving Throw: d20 vs 10
Encumberance 4e
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Encumberance 3.5
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| Languages: | Common; Draconic; |
Rituals Known:
Skills:
| Acrobatics: | +2 | = 2 [dexterity] + 1 [half level]-1 [armor] |
| Arcana: | +1 | = 0 [intelligence] + 1 [half level] |
| Athletics: | +9 | = 4 [strength] + 1 [half level] + 5 [class training]-1 [armor] |
| Bluff: | +1 | = 0 [charisma] + 1 [half level] |
| Diplomacy: | +1 | = 0 [charisma] + 1 [half level] |
| Dungeoneering: | +2 | = 1 [wisdom] + 1 [half level] |
| Endurance: | +2 | = 2 [constitution] + 1 [half level]-1 [armor] |
| Heal: | +2 | = 1 [wisdom] + 1 [half level] |
| History: | +3 | = 0 [intelligence] + 1 [half level] + 2 [Dragonborn] |
| Insight: | +2 | = 1 [wisdom] + 1 [half level] |
| Intimidate: | +8 | = 0 [charisma] + 1 [half level] + 2 [Dragonborn] + 5 [class training] |
| Nature: | +2 | = 1 [wisdom] + 1 [half level] |
| Perception: | +2 | = 1 [wisdom] + 1 [half level] |
| Religion: | +1 | = 0 [intelligence] + 1 [half level] |
| Stealth: | +2 | = 2 [dexterity] + 1 [half level]-1 [armor] |
| Streetwise: | +6 | = 0 [charisma] + 1 [half level] + 5 [class training] |
| Thievery: | +2 | = 2 [dexterity] + 1 [half level]-1 [armor] |
Feats:
| Two Weapon Defense |
| Two Weapon Fighting |
| Weapon Proficiency — Double Sword |
At-Will:
- Basic Melee Attack: By weapon, damage 1[W]+4 [strength bonus] [standard action]Basic Ranged Attack: By weapon, damage 1[W]+2 [dexterity bonus] [standard action]
Bull Rush: +5 [base strength attack] vs fortitude [standard action]
Grab: +5 [base strength attack] vs reflex [standard action]
Move grabbed target: +5 [base strength attack] vs fortitude [standard action]
Escape: +2 [acrobatics] vs reflex / +9 [athletics] vs fortitude [move action]
Dual Strike [MP; Level 1]
Footwork Lure [MP; Level 1]
| Other Standard Actions: | Administer a potion; Aid another; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics — fast escape; Bluff, Heal — first aid (use second wind DC10, stabilize the dying DC15, grant a saving throw DC15), Intimidate, Thievery depending on circumstances); |
| Other Move Actions: | Crawl; Run [speed 7]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics) |
| Other Minor Actions: | Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Perception — active (as per revision),Sustain minor action; Some skills during combat (i.e., Insight) |
| Other Immediate Action: | Readied action |
| Other Opportunity Action: | Opportunity attack |
| Other Free Actions: | Drop held items; End a grab; Talk |
| Other Non-Actions: | Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception — passive |
| Short rest: | Healing surges as available |
| Five minutes: | Normal escape from restraints (Acrobatics) |
| One hour: | Forage; Streetwise check |
Encounter Powers:
Second Wind
Spend an Action Point [free action, not in surprise round]
Dragon Breath, Fire [Dragonborn][minor action]
Funneling Flurry [MP; Level 1]
Daily Powers:
Tempest Dance [MP; Level 1]
Boundless Endurance [Level 2 Utility][minor action]Dragonborn
- +2 Strength, +2 Charisma (already included)
- +2 History, +2 Intimidate
- Dragonborn Fury (when bloodied, +1 on attacks)
- Dragonborn Heritage (healing surge includes constitution bonus)
- Dragon Breath
Fighter
- Combat Challenge (mark enemy)
- Combat Superiority (bonus on opportunity attacks equal to your
wisdom modifier, and an enemy struck by opportunity attack stops moving) - This fighter chose the tempest technique [free Two Weapon Defense
feat, NOT listed above; remember the +1 AC and reflex bonuses when
holding a weapon in each hand.]
Kriv Mizzian’s Equipment:
| 57 lb
2 lb 5 lb 4 lb 2 lb 5 lb 1 lb 10 lb 10 lb 2 lb 20 lb 4 lb _____ 122 lb |
Weapons / Armor / Shield (from above)
Backpack Bedroll Flint and steel Grappling hook Hammer Pitons x10 Pouch (belt) x1 Rations (1 day) x10 Rope (50′, hempen) x1 Sunrods x2 Tent Waterskins x1 Total |
Magic items:
Weapon: Double Sword of Terror
Weapon:
Weapon:
Weapon:
Armor:
Shield:
Arms:
Feet:
Hands:
Head:
Neck:
Ring:
Ring:
Waist:








Resistances:
Action Point Tally:
Daily Item Powers Per Day: Heroic Tier 
Milestones:
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Death Saving Throw Failures: 


More about Kriv Mizzian:
- Knows the Half-Elf Cleric, Findecáno Sindanárië, as the Cleric that held the services for worship of his chosen deity, Erathis. The two eventually became close friends, and eventually, Finde and Kriv met the rest of the gang.

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